Improbable

Senior Sales Executive: Venture Business

United Kingdom

Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Venture Capital, Sports, Media, Entertainment, Digital Experiences, Fan EngagementIndustries

Requirements

Candidates must have proven experience in media, branded content, sponsorship, or advertising sales, with a strong track record of closing end-to-end deals with global brands or agencies. A deep understanding of sports fandom, digital media, and influencer marketing is required, along with strong commercial acumen and negotiation skills. The ideal candidate is highly organized, process-driven, and comfortable working independently in a fast-paced environment.

Responsibilities

The Senior Sales Executive will identify and pursue new revenue opportunities with brands and agencies across sport, media, and entertainment. They will build and manage a robust sales pipeline from outreach to closing, develop creative, high-impact partnerships, and collaborate with internal teams to align sales strategies with business goals. The role also involves tracking and optimizing the sales process for consistency, efficiency, and measurable results.

Skills

Sales
Business Development
Sponsorship Sales
Media Sales
Branded Content
Negotiation
Pipeline Management
Brand Partnerships
Digital Media
Influencer Marketing
ROI Analysis

Improbable

Develops metaverse technologies and experiences

About Improbable

Improbable develops technologies for the metaverse, creating virtual worlds and experiences for brands. Their products utilize gaming, blockchain, and artificial intelligence to offer immersive environments for entertainment, social interaction, and business purposes. Improbable's approach includes designing, building, and operating these experiences, as well as launching new ventures within the metaverse. They have successfully created projects like a Virtual Ballpark for Major League Baseball, enhancing fan engagement during live games. Unlike many competitors, Improbable not only provides the technology but also actively participates in creating new business opportunities in the metaverse. The company's goal is to make the metaverse a practical reality for brands, helping them generate new revenue streams.

London, United KingdomHeadquarters
2012Year Founded
$840.4MTotal Funding
LATE_VCCompany Stage
Crypto & Web3, Entertainment, GamingIndustries
201-500Employees

Risks

Competition from tech giants like Apple and Meta could limit Improbable's market share.
Selling the defense division may reduce revenue diversification, increasing market vulnerability.
Volatile cryptocurrency markets could impact Improbable's blockchain-related ventures and investments.

Differentiation

Improbable's SpatialOS enables unprecedented scale and complexity in virtual world simulations.
The company acts as a venture builder, launching new businesses within the metaverse.
Improbable integrates gaming, blockchain, and AI to create innovative metaverse technologies.

Upsides

Increased interest in virtual events boosts demand for Improbable's metaverse platforms.
The rise of digital twins offers expansion opportunities beyond gaming for Improbable.
5G network expansion enhances performance and accessibility of Improbable's SpatialOS platform.

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