[Remote] Senior Engineering Producer at thatgamecompany

United States

thatgamecompany Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Video Game DevelopmentIndustries

Skills

Key technologies and capabilities for this role

Project ManagementResource PlanningWorkflow AutomationJiraGoogle SheetsScriptingTeam CoordinationTechnical RoadmappingProduction FrameworksCross-disciplinary Collaboration

Questions & Answers

Common questions about this position

Is this position remote?

Yes, this is a fully remote position.

What experience level is required for this role?

The role requires senior-level experience with 5+ years in technical production or engineering project management in games or software.

What are the key technical skills needed?

Candidates need advanced skills in Google Sheets (pivot tables, formulas, AppScript) and Jira (workflow design, sprint planning, task prioritization), along with a deep understanding of game development workflows and engineering pipelines.

What is the company culture like?

The culture is collaborative and player-focused, emphasizing positive collaboration across engineering, design, production, support, and external partners, while fostering team health, innovation, and continuous improvement through retrospectives.

What makes a strong candidate for this Senior Engineering Producer role?

A strong candidate has 5+ years in technical production or engineering project management in games, proven success driving complex technical initiatives, advanced Google Sheets and Jira skills, and a passion for games and technology.

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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