thatgamecompany

Brand Strategist - China

Shanghai, Shanghai, China

Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Consumer Software, EntertainmentIndustries

Requirements

Candidates must hold a Bachelor's degree or higher and have over 5 years of experience in market brand planning at a research and development-oriented publishing company. They should have independently led brand teams and mid-to-long-tail operations for content-based games rated S or above, possess user operation thinking skills, and have a deep understanding of Chinese social media platform rules. Experience in managing live streaming events and offline activities is essential, along with excellent cross-team collaboration skills. A proactive attitude and a results-oriented approach using metrics to evaluate campaign impact are required.

Responsibilities

The Brand Strategist will collaborate to formulate overall brand strategies during the game's launch and long-tail periods, driving marketing strategies for products in the Chinese market. They will plan material production schemes and coordinate with the design team to create communication materials. The role involves writing, reviewing, and ensuring quality control of daily articles and PR content, planning and executing local marketing activities, and establishing brand maintenance plans to enhance awareness and acquire users. Additionally, the strategist will manage and optimize marketing budgets for efficient resource use.

Skills

brand planning
market research
user operation
public relations
social media
Bilibili
Xiaohongshu
Weibo
live streaming
offline activities
cross-team collaboration
metrics
campaign impact
game launch
content-based games

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Key Metrics

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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