Senior Growth Marketing Manager, Unannounced Game | Irvine, CA at Activision-Blizzard

Irvine, California, United States

Activision-Blizzard Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, EntertainmentIndustries

Requirements

  • 8+ years' experience in CRM, Lifecycle, or Retention Marketing (gaming, entertainment, or live-service preferred)
  • Proven success architecting CRM frameworks, data flows, automation triggers, and segmentation logic
  • Deep expertise in CRM technologies, personalization tools, and cross-channel automation
  • Strong data-driven mindset with ability to translate complex datasets into actionable recommendations
  • Experience leading experimentation frameworks and developing predictive models for engagement and monetization
  • Passion for live-service gaming and player-centric outcomes
  • Ability to partner cross-functionally with Product, Analytics, Data Science, Creative, and Live Ops teams
  • Skills in building dashboards, measurement standards, and ensuring data accuracy, QA, compliance, and privacy standards

Responsibilities

  • Architect the lifecycle marketing ecosystem for a new Blizzard game IP—defining CRM data flows, automation triggers, and segmentation logic that power player engagement
  • Design cross-channel journey frameworks that integrate in-game signals, behavioral data, and content cadence
  • Partner with Product and Analytics to align lifecycle programs with retention, engagement, and content goals
  • Build the infrastructure for onboarding, retention, and reactivation programs that adapt dynamically to player behavior
  • Lead experimentation frameworks that connect CRM activity to core KPIs like retention, churn prevention, and lifetime value
  • Collaborate with Data Science to develop predictive models for engagement and monetization
  • Translate complex datasets into actionable recommendations for content, communication, and product strategy
  • Establish lifecycle dashboards and measurement standards to track player journey health across channels
  • Evaluate and pilot emerging CRM technologies, personalization tools, and cross-channel automation solutions
  • Partner with cross-functional partners to evolve platform capabilities and ensure systems scalability and data accuracy
  • Define QA, compliance, and data hygiene standards for CRM operations
  • Create testing frameworks that inform broader Blizzard marketing best practices
  • Serve as the lifecycle SME in go-to-market planning, providing insight into player engagement strategy and communication rhythm
  • Collaborate with Creative, Product, and Live Ops to ensure CRM content and triggers align with player motivations and franchise voice
  • Represent Lifecycle Marketing in leadership reviews, franchise syncs, and global marketing forums
  • Mentor peers and regional teams on lifecycle strategy, data literacy, and experimentation
  • Drive consistency, reliability, and quality across all lifecycle communications
  • Ensure alignment with global privacy, opt-in, and localization standards
  • Document CRM frameworks, decision logic, and best practices for cross-team reference and scalability

Skills

CRM
Audience Segmentation
Player Engagement
Lifecycle Marketing
Data-Driven Marketing
Strategic Planning
Automation Triggers
Behavioral Data
Cross-Channel Journeys
Live-Service Gaming

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

Land your dream remote job 3x faster with AI