[Remote] Product Manager, Gacha at Pocket Worlds

Remote

Pocket Worlds Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Social Media, Virtual WorldsIndustries

Requirements

Candidates should have 3+ years of experience in product management, systems design, game design, or economy design in free-to-play games, or demonstrable expertise as a VIP gacha player with a deep understanding of mechanics and player psychology. Strong analytical skills to interpret player data and sentiment, a proven track record of designing, launching, and optimizing monetization systems, and excellent communication skills are required. Comfort working in a fast-moving, fully remote environment is also necessary. Experience with community-driven products, virtual worlds, or avatar-driven economies, along with a strong background in probability, statistics, or behavioral economics, is a plus.

Responsibilities

The Product Manager will own the Highrise gacha system end-to-end, including mechanics, economy design, roadmap, and optimization. They will identify monetization opportunities and player friction by analyzing data and community sentiment. Responsibilities include designing and iterating on gacha mechanics such as drop rates, pity timers, event structures, and pricing to maximize revenue and retention while maintaining fairness. The role involves running fast experiments by shipping MVP changes, testing player response, measuring results, and iterating. They will balance player psychology and business goals to ensure the gacha system strengthens retention and loyalty. Collaboration with engineers, designers, economy experts, and community managers is essential, as is monitoring key metrics like ARPU, conversion %, retention, churn, NPS, and player sentiment.

Skills

Gacha monetization systems
Systems design
Game design
Product management
Data analysis
Community sentiment analysis
Experimentation
Roadmap development
Economy design
Player psychology
Player engagement
Retention strategies

Pocket Worlds

Platform for creating and sharing virtual worlds

About Pocket Worlds

Pocket Worlds creates immersive virtual experiences through its platform, Highrise, where users can build, share, and monetize their own virtual worlds. The platform allows users to explore and interact within environments created by other users, making it accessible for digital creators, gamers, and social enthusiasts. Users can design and sell virtual items and experiences, earning revenue while Pocket Worlds takes a percentage of these transactions. The company differentiates itself by fostering a community-driven environment that emphasizes creativity and connection, encouraging users to express themselves without needing advanced technical skills. The goal of Pocket Worlds is to enhance the way people create and connect in the digital space, providing a unique blend of social interaction and creative freedom.

San Francisco, CaliforniaHeadquarters
2015Year Founded
$9.7MTotal Funding
EARLY_VCCompany Stage
Consumer Software, Entertainment, GamingIndustries
51-200Employees

Benefits

Company Equity
Health Insurance
401(k) Retirement Plan
Unlimited Paid Time Off
Professional Development Budget

Risks

NFT market volatility could impact partnerships like Capsule House.
Technological advancements in VR/AR may outpace Pocket Worlds' current offerings.
Increased competition from platforms like Roblox and Fortnite Creative could affect user engagement.

Differentiation

Pocket Worlds empowers creators with Highrise Studio for easy virtual experience creation.
Highrise offers a unique blend of social interaction and creative freedom.
The platform supports user-generated content, enabling creators to monetize their virtual worlds.

Upsides

Highrise's 680,000 weekly users spend an average of 90 minutes in-game.
Partnerships with NFT projects like Capsule House offer new revenue streams.
The rise of AI-driven tools aligns with Pocket Worlds' user-friendly platform.

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