[Remote] Product Manager, Gacha at Pocket Worlds

Remote

Pocket Worlds Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Social Media, Virtual WorldsIndustries

Skills

Key technologies and capabilities for this role

Gacha monetization systemsSystems designGame designProduct managementData analysisCommunity sentiment analysisExperimentationRoadmap developmentEconomy designPlayer psychologyPlayer engagementRetention strategies

Questions & Answers

Common questions about this position

Is this Product Manager role remote?

Yes, the position is fully remote.

What salary or compensation does this role offer?

This information is not specified in the job description.

What key skills are required for this Product Manager position?

Candidates need deep affinity for gacha systems, monetization expertise including gacha mechanics and probability design, data-driven approach with experiment skills, fast iterative mindset, ownership mentality, and collaborative direct communication.

What is the company culture like at Pocket Worlds?

The culture emphasizes ownership, speed, direct collaboration, moving fast, setting a high bar, and working with driven people to build meaningful experiences focused on creativity, community, and connection.

What makes a strong candidate for this gacha Product Manager role?

Strong candidates have deep gacha system experience from design, analysis, or top-tier play, expertise in player-first monetization balancing revenue and fairness, data-driven hypothesis testing, fast iteration, ownership, and cross-functional collaboration.

Pocket Worlds

Platform for creating and sharing virtual worlds

About Pocket Worlds

Pocket Worlds creates immersive virtual experiences through its platform, Highrise, where users can build, share, and monetize their own virtual worlds. The platform allows users to explore and interact within environments created by other users, making it accessible for digital creators, gamers, and social enthusiasts. Users can design and sell virtual items and experiences, earning revenue while Pocket Worlds takes a percentage of these transactions. The company differentiates itself by fostering a community-driven environment that emphasizes creativity and connection, encouraging users to express themselves without needing advanced technical skills. The goal of Pocket Worlds is to enhance the way people create and connect in the digital space, providing a unique blend of social interaction and creative freedom.

San Francisco, CaliforniaHeadquarters
2015Year Founded
$9.7MTotal Funding
EARLY_VCCompany Stage
Consumer Software, Entertainment, GamingIndustries
51-200Employees

Benefits

Company Equity
Health Insurance
401(k) Retirement Plan
Unlimited Paid Time Off
Professional Development Budget

Risks

NFT market volatility could impact partnerships like Capsule House.
Technological advancements in VR/AR may outpace Pocket Worlds' current offerings.
Increased competition from platforms like Roblox and Fortnite Creative could affect user engagement.

Differentiation

Pocket Worlds empowers creators with Highrise Studio for easy virtual experience creation.
Highrise offers a unique blend of social interaction and creative freedom.
The platform supports user-generated content, enabling creators to monetize their virtual worlds.

Upsides

Highrise's 680,000 weekly users spend an average of 90 minutes in-game.
Partnerships with NFT projects like Capsule House offer new revenue streams.
The rise of AI-driven tools aligns with Pocket Worlds' user-friendly platform.

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