[Remote] Monetization Growth Product Manager at ClassDojo

San Francisco, California, United States

ClassDojo Logo
Not SpecifiedCompensation
Junior (1 to 2 years)Experience Level
Full TimeJob Type
UnknownVisa
Education Technology, Consumer InternetIndustries

Skills

Key technologies and capabilities for this role

Product ManagementGrowth StrategiesMonetizationUser Experience DesignData AnalysisExperimentationBehavioral InsightsPricingBundlingConversion OptimizationCross-functional Collaboration

Questions & Answers

Common questions about this position

Is this position remote?

Yes, this is a fully remote position.

What is the salary for this role?

This information is not specified in the job description.

What experience is required for this Product Manager role?

Candidates need at least 5 years in growth product management launching large-scale consumer products at two companies (one with over 1 million users, not late-stage), extensive monetization experience driving revenue growth, and a strategic product mindset with strong analytical skills.

What is the company culture like at ClassDojo?

ClassDojo emphasizes talent density, hiring highly skilled, entrepreneurial, and innovative individuals from diverse backgrounds including education and top consumer internet companies, while building an environment where top talent thrives.

What makes a strong candidate for this Monetization Growth Product Manager role?

Strong candidates have 5+ years launching consumer products at scale across multiple companies, proven monetization success driving revenue in user-centric ways, experience with complex consumer ecosystems, and strong analytical skills combined with product intuition.

ClassDojo

Communication platform for teachers and parents

About ClassDojo

ClassDojo enhances communication and collaboration in education by providing a platform for teachers, parents, and students to connect. The platform allows teachers to share updates, feedback, and classroom moments in real-time, fostering a more engaged educational environment. It primarily targets K-8 schools, with a strong presence in the U.S. and usage in 180 countries. ClassDojo operates on a freemium model, offering basic services for free while charging for premium features that improve communication and classroom management. This approach allows it to attract a large user base while generating revenue through subscriptions for enhanced functionalities. ClassDojo's goal is to create a supportive and collaborative educational experience for all stakeholders.

San Francisco, CaliforniaHeadquarters
2011Year Founded
$336.7MTotal Funding
SERIES_DCompany Stage
EducationIndustries
201-500Employees

Benefits

Remote Work Options
Flexible Work Hours

Risks

Competition from Meta and Roblox challenges ClassDojo's metaverse initiatives.
Freemium model may limit revenue growth if users don't convert to paid subscriptions.
Privacy concerns could arise as ClassDojo expands its digital footprint.

Differentiation

ClassDojo connects teachers, students, and parents, fostering a collaborative educational environment.
The platform's freemium model attracts a large user base with free basic services.
ClassDojo's global reach includes active usage in 95% of U.S. K-8 schools.

Upsides

ClassDojo's expansion into the metaverse aligns with trends in virtual reality education.
Increased focus on social-emotional learning enhances ClassDojo's platform appeal.
The rise of gamification in education boosts student engagement on ClassDojo.

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