thatgamecompany

Backend Engineer - China

Shanghai, Shanghai, China

Not SpecifiedCompensation
Junior (1 to 2 years)Experience Level
Full TimeJob Type
UnknownVisa
AI & Machine Learning, Entertainment, Enterprise SoftwareIndustries

Requirements

Candidates should have at least 1 year of experience in backend development and deployment in a production environment. A thorough understanding of scalable and highly available backend systems is required, along with familiarity with open-source distributed system tech stacks, including scalable databases and caching strategies. Proficiency in Linux or macOS bash CLI tools and Python scripting is necessary, as well as deep knowledge of at least one of Golang, Erlang, or C++, one SQL or NoSQL database, and one distributed message queue system. Candidates must be eager to learn new technologies and able to understand English documentation, with fluency in written English for technical communications and basic spoken English for daily interactions.

Responsibilities

The backend engineer will design and implement large-scale, highly available backend systems that serve thousands to millions of concurrent players. They will embrace modern container and cluster management technology to enhance the backend stack's elasticity and robustness. The engineer will improve and maintain an agile and reliable development environment, monitor backend health, respond to failures, and enhance dev-ops tools for automation and error-proofing.

Skills

Golang
Erlang
C++
SQL
NoSQL
Linux
Python
Bash
Distributed Transactions
Dev-Ops Tools
Scalable Databases
Caching Strategies
Message Queue Systems
Log Extraction
Failure Diagnosis
Performance Bottleneck Identification

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Key Metrics

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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