Software Engineer (Hair/Cloth Toolset) at The Walt Disney Company

Burbank, California, United States

The Walt Disney Company Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Animation, EntertainmentIndustries

Requirements

  • Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience
  • 3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to hair and cloth toolset
  • Understanding of computer graphics foundational concepts and algorithms
  • Proficiency in C++, ideally C++17 or later
  • Ability to develop and optimize algorithms for efficiency and scalability
  • Familiarity working with Maya API, USD, OpenGL, and/or Houdini
  • Ability to engage with artists to understand their requirements and formulate practical solutions
  • Excellent problem solving, troubleshooting, and debugging skills
  • Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs

Responsibilities

  • Creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, feathers, and fiber-based cloth
  • Development of tools for character effects shot work including hair and cloth simulation
  • Work on geometric and procedural techniques
  • Design and development of intuitive user interfaces
  • Development of physics simulation algorithms
  • High performance parallel computation
  • Other computer graphics algorithms relevant to associated artist workflows
  • Evolution and support of procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth
  • Development of custom geometry deformers
  • Design and development of intuitive visualizations and new interactive tools and workflows
  • Development of mathematical and geometric libraries (e.g., collision detection/resolution, linear algebra, simulation and optimization libraries)
  • Support and extension of cloth and hair simulation solvers and associated authoring tools (e.g., property authoring, specification of constraints, collision interactions)
  • Profiling and optimization of tools and libraries, both existing and those in design/development
  • Collaborate with production leadership, technical directors, cross-team software engineers, and researchers

Skills

Procedural Geometry
Physics Simulation
Parallel Computing
Computer Graphics
User Interfaces
Geometry Deformers
Hair Simulation
Cloth Simulation
Interactive Tools

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

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