Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience
3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to hair and cloth toolset
Understanding of computer graphics foundational concepts and algorithms
Proficiency in C++, ideally C++17 or later
Ability to develop and optimize algorithms for efficiency and scalability
Familiarity working with Maya API, USD, OpenGL, and/or Houdini
Ability to engage with artists to understand their requirements and formulate practical solutions
Excellent problem solving, troubleshooting, and debugging skills
Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs
Responsibilities
Creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, feathers, and fiber-based cloth
Development of tools for character effects shot work including hair and cloth simulation
Work on geometric and procedural techniques
Design and development of intuitive user interfaces
Development of physics simulation algorithms
High performance parallel computation
Other computer graphics algorithms relevant to associated artist workflows
Evolution and support of procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth
Development of custom geometry deformers
Design and development of intuitive visualizations and new interactive tools and workflows
Development of mathematical and geometric libraries (e.g., collision detection/resolution, linear algebra, simulation and optimization libraries)
Support and extension of cloth and hair simulation solvers and associated authoring tools (e.g., property authoring, specification of constraints, collision interactions)
Profiling and optimization of tools and libraries, both existing and those in design/development
Collaborate with production leadership, technical directors, cross-team software engineers, and researchers
Skills
Procedural Geometry
Physics Simulation
Parallel Computing
Computer Graphics
User Interfaces
Geometry Deformers
Hair Simulation
Cloth Simulation
Interactive Tools
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