[Remote] Engineer II, Graphics at PlayStation Global

United States

PlayStation Global Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Entertainment, TechnologyIndustries

Requirements

  • Proven ability to learn new skills and eager to embrace new challenges
  • Excellent collaborator and ability to work effectively and efficiently with others
  • Excellent communication skills through all mediums (verbal, written, etc.)
  • Comfortable speaking to large groups publicly
  • Enjoys creating educational materials (PowerPoint, articles, etc.)
  • Flexible in areas of development and assignment of tasks
  • Self-motivated and resourceful
  • Acts independently, professionally, and proactively with continuous drive for excellence
  • Ability to ramp-up quickly on multiple topics/subjects to become the expert
  • Ability to handle and prioritize multiple issues and projects at the same time

Responsibilities

  • Support, educate, and push the boundaries of game technology for developers
  • Directed R&D with the opportunity to create new technologies for developers
  • Have ownership of projects that impact PlayStation technology and game engineers directly
  • Work with leading AAA studios and engineers around the world
  • Become an expert in high-end computing graphics technology
  • Focus on graphics and systems technology at the deepest levels and areas of specialization
  • Innovate graphics code and technology to maximize rendering quality and performance on PlayStation platforms
  • Have a support and service-oriented mindset
  • Provide direct partner support through dedicated online developer portal, conference calls, 1 on 1 meetings, etc
  • Investigate and identify issues for developers to resolve blockers through code, technical guidance, and documentation
  • Fulfill department KPIs (Key-Performance-Indicators) tied to support metrics such as quality of response, response times, resolution times, etc
  • Participate in internal/external training driven by developer needs, including creation of content for PlayStation partners at public and private events such as GDC, internal developer conferences, webinars, etc
  • Insert yourself as a mentor to junior level engineers
  • Delegate, guide, encourage and assist others
  • Lead by example
  • 70% hands-on time providing technical guidance, researching solutions, debugging/implementing code, and improving documentation

Skills

Key technologies and capabilities for this role

Graphics ProgrammingR&DConsole HardwareGraphics APIsSystems ProgrammingHigh-Performance ComputingGame DevelopmentDirectXVulkanOpenGL

Questions & Answers

Common questions about this position

What is the work arrangement for this position?

The role offers flexible working hours and hybrid working, with most days from home, and provides the opportunity to work remotely.

What is the location of this job?

The position is based at PlayStation HQ in San Mateo, CA.

What key skills are required for this role?

Candidates need a support and service-oriented mindset, proven ability to learn new skills, excellent collaboration and communication skills, and comfort speaking to large groups publicly.

What is the company culture like at PlayStation?

PlayStation emphasizes work/life balance without crunch like some game teams, an inclusive environment that embraces diversity, and a supportive team-oriented atmosphere.

What makes a strong candidate for this Engineer II role?

Strong candidates are self-motivated, resourceful, act independently and proactively, enjoy creating educational materials, and have graphics engineering experience with a passion for innovation.

PlayStation Global

Designs and markets gaming consoles and accessories

About PlayStation Global

Working at PlayStation offers the opportunity to be part of a leading company in the gaming industry, renowned for its cutting-edge technology like haptic feedback and 4K HDR visuals. Employees are immersed in a culture of innovation and excellence that pushes the boundaries of gaming and entertainment. Contributing to a globally recognized brand that consistently delivers high-quality, immersive gaming experiences, ensures a dynamic and fulfilling work environment.

Foster City, CaliforniaHeadquarters
1994Year Founded
M_AND_ACompany Stage
Consumer Software, Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health and wellness: Medical (PPO, HDHP, and HMO), dental, vision, disability, employee assistance program, flexible spending accounts, health savings account, student loan repayment assistance, education reimbursement program, wellness reimbursement, identity theft protection, basic and voluntary life and AD&D insurance, business travel accident insurance, 4.5% 401(k) match, commuter program, additional voluntary programs (group legal, pet insurance, auto and home insruance), onsite flu shots and biometric screenings
Family and time off: 12 paid holidays, generous PTO, paid parental leave, adoption assistance program, 529 college savings plan match, back-up child care, parental and elder care coaching
Perks: Sony product discounts, passport perks program, monthly $10 Playstation Network voucher, employee referral bonus, game launch events

Risks

Increased competition from cloud gaming services may impact PlayStation's market share.
Semiconductor shortages could affect PlayStation 5 sales and customer satisfaction.
Cybersecurity threats pose risks to PlayStation Network's stability and user trust.

Differentiation

PlayStation Network offers a comprehensive suite of gaming and media services.
The platform supports a wide range of PlayStation consoles and devices.
PlayStation's integration with PSVR enhances its virtual reality gaming experience.

Upsides

PlayStation's acquisition of Haven Studios could boost exclusive game offerings.
The rise of cross-platform play can increase user engagement on PlayStation Network.
Growing VR market aligns with PlayStation's investment in PSVR technology.

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