Mountain View, California, United States
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Candidates need 5+ years of experience in software/game development focused on C++, C#, or similar languages and test automation, experience with Unreal or Unity game engines including building, testing, and performance optimization, and hands-on experience with automation tools and CI/CD processes like GitHub Actions or Jenkins.
The ideal candidate has worked in the game industry live service model and understands LLM functionality.
Responsibilities include designing and maintaining automation tools for test, build, and release processes across Unreal, Unity, NodeJS, and WebSDK; creating CI/CD pipelines with GitHub Actions or Jenkins; proposing QA tools; collaborating with teams; and building QA demo test suites.
Creates AI non-player characters for gaming
Inworld AI develops artificial intelligence non-player characters (NPCs) for video games, focusing on creating characters with unique personalities and contextual awareness. Their technology includes features like memory, emotional intelligence, and narrative controls, allowing NPCs to learn and adapt within the game environment. Unlike competitors, Inworld AI's solutions are built by the team behind Dialogflow, ensuring they are production-ready and scalable without extra configuration. The company's goal is to enhance gaming experiences by providing developers with advanced tools for creating immersive and interactive characters.