Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Irvine, California, United States
Key technologies and capabilities for this role
Common questions about this position
This is a full-time, hybrid work position with some work on-site and some work-from-home. The home studio is in Irvine, CA.
Candidates need 5+ years of experience in gameplay engineering or a combination of applicable training and experience.
Required skills include production-grade C++ coding, problem-solving and debugging, designing gameplay systems, performance optimization, and working in multi-disciplinary teams.
This information is not specified in the job description.
Experience delivering AAA-quality features in cross-functional teams, working on real-time 3D games, Unreal Engine, mentorship, and tools/pipeline development will make a strong candidate.
Develops and publishes interactive video games
Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.