[Remote] Gameplay Engineer at thatgamecompany

United States

thatgamecompany Logo
$49,530 – $149,243Compensation
Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
NoVisa
Gaming, EntertainmentIndustries

Skills

Key technologies and capabilities for this role

C++C#CLUAJSON3D Vector MathMayaMMOScriptingGame DesignNetworkingDebugging

Questions & Answers

Common questions about this position

What is the salary range for the Gameplay Engineer position?

The salary range is $49,530 - $149,243 USD annually, plus discretionary bonus.

Is this position remote, and where is it available?

Yes, this is a fully remote position available to candidates in the US and Canada.

What skills and experience are required for this role?

Requirements include 3-5+ years of game industry programming experience, excellent 3D vector math skills, fluency in C, C++ or C#, experience with scripting languages like LUA and data formats like JSON, and knowledge of 3D tools like Maya.

What benefits does thatgamecompany offer?

Employees are eligible for medical, dental, vision, 401k, and paid time off.

What should I include in my application for this position?

Include a portfolio link if available, or describe features you've worked on in projects; note that a gameplay test is required, and you must be authorized to work in the US or Canada.

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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