Product Manager, Consumer at Pocket Worlds

Austin, Texas, United States

Pocket Worlds Logo
Not SpecifiedCompensation
Junior (1 to 2 years), Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
GamingIndustries

Requirements

  • Experience in consumer products (worked on things people use and enjoy, or eager to)
  • Love for games (understand what makes them engaging, ideally worked in gaming or social apps)
  • Problem-solver (don't just point things out, test fixes)
  • Fast mover (get things out the door and improve them quickly)
  • Clear communicator (make it easy for teams to align and move forward)
  • Curious and thoughtful (use data and player feedback to guide decisions)
  • Owner mindset (care about results, not just tasks)

Responsibilities

  • Listen and learn from players through conversations, data, and research
  • Own features by identifying opportunities and shaping them from idea to release
  • Come up with solutions that are simple, clear, and fun to use
  • Set priorities and decide what matters most to keep the team focused
  • Work side by side with design, engineering, art, and community to ship features
  • Look at results and measure impact on engagement, retention, and player happiness
  • Keep shipping by starting small, testing, learning, and improving continuously

Skills

Product Management
User Research
Data Analysis
Feature Prioritization
A/B Testing
Engagement Metrics
Retention Analysis
Cross-functional Collaboration
Player Insights
Product Discovery

Pocket Worlds

Platform for creating and sharing virtual worlds

About Pocket Worlds

Pocket Worlds creates immersive virtual experiences through its platform, Highrise, where users can build, share, and monetize their own virtual worlds. The platform allows users to explore and interact within environments created by other users, making it accessible for digital creators, gamers, and social enthusiasts. Users can design and sell virtual items and experiences, earning revenue while Pocket Worlds takes a percentage of these transactions. The company differentiates itself by fostering a community-driven environment that emphasizes creativity and connection, encouraging users to express themselves without needing advanced technical skills. The goal of Pocket Worlds is to enhance the way people create and connect in the digital space, providing a unique blend of social interaction and creative freedom.

San Francisco, CaliforniaHeadquarters
2015Year Founded
$9.7MTotal Funding
EARLY_VCCompany Stage
Consumer Software, Entertainment, GamingIndustries
51-200Employees

Benefits

Company Equity
Health Insurance
401(k) Retirement Plan
Unlimited Paid Time Off
Professional Development Budget

Risks

NFT market volatility could impact partnerships like Capsule House.
Technological advancements in VR/AR may outpace Pocket Worlds' current offerings.
Increased competition from platforms like Roblox and Fortnite Creative could affect user engagement.

Differentiation

Pocket Worlds empowers creators with Highrise Studio for easy virtual experience creation.
Highrise offers a unique blend of social interaction and creative freedom.
The platform supports user-generated content, enabling creators to monetize their virtual worlds.

Upsides

Highrise's 680,000 weekly users spend an average of 90 minutes in-game.
Partnerships with NFT projects like Capsule House offer new revenue streams.
The rise of AI-driven tools aligns with Pocket Worlds' user-friendly platform.

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