Understanding the importance of proactive problem solving
Good organisation and communication skills
Experience with debugging and profiling/optimisation
Understanding of the fundamentals of path tracing renderers
Basic knowledge of Houdini (beneficial)
Knowledge of USD (bonus)
Responsibilities
Work with lighting leads/supervisors to profile and optimise inefficient renders on all local projects, including memory usage and render time across both Katana and RIS; communicate to Lead/Supervisor when optimisation requires other departments
Assist in debugging technical issues with lighting setups; triage flagged issues, make repros, submit and monitor JIRA tickets, escalate to Pipe/Engineering when necessary
Monitor the render farm to identify problematic high-resource renders and provide feedback and suggestions to the artist and lead/supervisor
Report back to the Local HoD of lighting on any performance-related trends
Work with the local DRM/TAs to proactively investigate and resolve problematic renders
Work with the lighting team on asset and environment render setup sanitisation and optimisation, and sequence setup optimisations
Provide documentation and training on profiling, optimising and debugging processes for lighting
Identify and potentially prototype tools that have the potential to improve the efficiency or reliability of lighting department renders
Skills
Katana
RIS
JIRA
render optimization
render profiling
debugging
render farm
asset optimization
sequence optimization
lighting setups
VFX pipeline
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