Irvine, California, United States
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Common questions about this position
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio is Irvine, CA.
Required skills include a minimum of 5 years' experience in graphics programming, proficiency in C++ with understanding of object-oriented design and data structures, proficiency in shader programming languages like HLSL or GLSL, experience with modern graphics APIs such as DirectX 12 or Vulkan, and familiarity with game content pipeline and tools.
The team values taking responsibility for delivering work, constant collaboration, continuous improvement of knowledge and processes, open communication, integrity and confidentiality, and passion for the game, players, quality work, and technology.
This information is not specified in the job description.
A strong candidate has 5+ years in graphics programming, proficiency in C++ and shaders, experience with modern graphics APIs, and passion for FPS games. Pluses include a computer science degree, multi-threading knowledge, and experience across PC and console platforms.
Develops and publishes interactive video games
Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.