5+ years of experience working as a Previs, Post-vis, or Layout Artist in feature film, high-end television, or AAA game cinematics
Knowledge of visual storytelling, film language, cinematic composition, camera movement, and editing principles
Proficient in Autodesk Maya (animation, camera, and scene assembly)
High proficiency with modeling and texturing tools within common 3D packages (e.g., Maya, Blender, Substance Painter, ZBrush, or similar)
High proficiency in Unreal Engine: able to assemble an aesthetically pleasing environment, manage levels and sequencer, and ensure all assets are correctly imported
Demonstrated ability to quickly create low-to-mid resolution 3D assets (props, geometry, basic character adjustments) that are clean and suitable for scene assembly
Deep understanding of camera settings (lenses, focal length, depth of field), motion principles, and scene scale
Excellent verbal and visual communication skills, with the ability to take complex feedback and rapidly iterate on shots or sequences
Experience with motion capture integration and cleanup
Familiarity with scripting or coding (Python/MEL) to streamline workflows
Previous experience in Virtual Production (VP) environments
Expertise in advanced lighting and look development within a real-time engine
Responsibilities
Previsualisation & Post-visualisation: Work directly with the Director and key creative leadership to translate storyboards, scripts, and creative concepts into dynamic, fully realised 3D sequences
Scene Layout and Cinematography: Design and animate camera work, blocking, and staging to establish clear action, narrative flow, and emotional intent
Generalist Asset Creation: Rapidly model, texture, and rig basic environment, prop, and character assets necessary for shot completion
Unreal Environment Setup: Set up, optimise, and manage preliminary environments, lighting, and set extensions within Unreal Engine to define the scale and mood of a sequence for visualization and immediate review
Technical Implementation: Maintain continuity and technical accuracy by incorporating practical set dimensions, camera lens data, and virtual production requirements
Pipeline and Workflow: Establish and adhere to efficient workflows for asset iteration, scene versioning, and export to facilitate handoff to downstream departments (e.g., Layout, Post-vis)
Mentorship: Provide guidance and feedback to junior artists, helping to elevate the overall quality and efficiency of the Previs team
Skills
Unreal Engine
Previsualization
Postvisualization
3D Modeling
Texturing
Rigging
Lighting
Cinematography
Camera Animation
Scene Layout
Environment Setup
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