At least 5 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years relevant professional VFX experience in lieu of education
Demonstrates an excellent aesthetic eye
Exhibits strong teamwork and interdisciplinary thinking
Production pipeline experience
Strong communication and follow-through
Ability to work under pressure and deadlines
Experience with either Maya, 3DS Max, Houdini, or similar software
Basic understanding of the physics of simulation
Linux and scripting ability in Python
Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions
Responsibilities
Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects
Complete lighting, rendering and moderate-level compositing of complex shots with guidance from supervisors
Light complex/multiple elements; communicates status of shots to supervisors and Production
Provide accurate time estimates for shotwork
Hand off elements to other departments i.e. comp and rendering teams
Present shot work in dailies; attend dailies and other department meetings
Mentor junior effects artists
Data management of shots including clean up
Special projects as needed
Operate independently to generate FX animation, procedural simulation, dynamic simulation, particle and fluid systems
Skills
Houdini
Maya
3DS Max
Python
Linux
procedural simulation
dynamic simulation
particle systems
fluid systems
lighting
rendering
compositing
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