Principal UX Designer at Activision-Blizzard

Stockholm, Stockholm County, Sweden

Activision-Blizzard Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, TechnologyIndustries

Requirements

  • Extensive experience in UX with recent senior-level or principal experience leading complex systems or platforms; portfolio shows outcomes (metrics, learning, impact), not just artifacts
  • Mastery in interaction design, information architecture, and systems thinking; experience building or maintaining large-scale design systems, ensuring consistency and quality across teams
  • Strong research integration; understands when and how to use qualitative and quantitative research methods and how to translate insights into product decisions and standards
  • Exceptional communication and facilitation; aligns diverse stakeholders and collaborates effectively in complex, cross-team environments with evolving goals
  • Experience working with complex operational tools or data-driven internal systems
  • Nice to have: hands-on experience with frontend technologies (such as React) to prototype in code and work closely with engineers

Responsibilities

  • Lead the UX strategy for key LiveOps systems (such as internal operations and experimentation platforms), connecting user needs to foundational tools that help teams deliver improvements faster
  • Lead the evolution of Unified Design Standards, the internal design-system foundation, by defining shared components, usage guidelines, and best practices that improve quality and speed
  • Partner closely with Product Managers, Engineers, Data Scientists, and Machine-Learning specialists to run discovery, shape problem spaces and success measures, and land step-change improvements in high-value loops
  • Design end-to-end systems, from information architecture and interaction design to workflow orchestration that simplify complex internal tools, improve user velocity, and enable confident experimentation
  • Promote an evidence-driven design culture, using research and usage data to guide design decisions
  • Coach Senior Designers and champion design quality across LiveOps and Shared Tech teams
  • Create shared clarity: document vision, key decisions, and trade-offs; facilitate alignment across Live Ops and game teams to keep work moving
  • Work closely with frontend and platform engineers to explore feasibility early, ensure usability and accessibility, and deliver high-quality experiences

Skills

UX Design
UI Design
Design Systems
Interaction Design
Information Architecture
User Research
Live Operations
Workflow Design
Product Design
Design Strategy

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

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