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Look Development Technical Director - ILM London
at
The Walt Disney Company
London, England, United Kingdom
Apply Now
Not Specified
Compensation
Mid-level (3 to 4 years), Senior (5 to 8 years)
Experience Level
Full Time
Job Type
Unknown
Visa
Visual Effects, Film
Industries
Requirements
Previous experience creating both hero assets & props in Look Development
Demonstrable Lighting and Rendering experience within a VFX environment
Proven knowledge of real world materials
Proficiency with asset optimisation
Comprehensive knowledge of physically based rendering and shader models
Ability to work and communicate with texture and groom artists to get the best possible results
A strong grasp of geometry formatting, including but not limited to Primvars
Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
Knowledge of Katana is essential, Houdini and Maya beneficial
A solid understanding of the fundamentals of neighbouring departments (FX, Texture, Groom, and Lighting)
Excellent knowledge of Renderman or other unbiased rendering systems
Aesthetic eye, anticipates potential problems and uses existing software knowledge to achieve the desired look
Can work collaboratively within a team environment
Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion
A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
Ability to pick up new techniques and the ability to learn new software quickly and easily
Submit a demo reel, shot breakdown, or equivalent showcasing your work, and a current resume
Responsibilities
Design and create the look of computer generated objects and scenes
Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look
Create efficient shader setups in order to optimise render farm usage
Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency
Design, implement, and maintain complex, custom shading networks and materials for high-priority ("hero") assets when bespoke solutions are required
Skills
Look Development
Shading
Katana
Houdini
Maya
Renderman
Physically Based Rendering
Shader Networks
Asset Optimisation
Geometry Formatting
Primvars
Lighting
Rendering
The Walt Disney Company
Leading producers & providers of entertainment and information
Website
About The Walt Disney Company
N/A
Headquarters
1923
Year Founded
N/A
Company Stage
10,001+
Employees
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