Look Development Technical Director - ILM London at The Walt Disney Company

London, England, United Kingdom

The Walt Disney Company Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Visual Effects, FilmIndustries

Requirements

  • Previous experience creating both hero assets & props in Look Development
  • Demonstrable Lighting and Rendering experience within a VFX environment
  • Proven knowledge of real world materials
  • Proficiency with asset optimisation
  • Comprehensive knowledge of physically based rendering and shader models
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • A strong grasp of geometry formatting, including but not limited to Primvars
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Knowledge of Katana is essential, Houdini and Maya beneficial
  • A solid understanding of the fundamentals of neighbouring departments (FX, Texture, Groom, and Lighting)
  • Excellent knowledge of Renderman or other unbiased rendering systems
  • Aesthetic eye, anticipates potential problems and uses existing software knowledge to achieve the desired look
  • Can work collaboratively within a team environment
  • Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion
  • A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick up new techniques and the ability to learn new software quickly and easily
  • Submit a demo reel, shot breakdown, or equivalent showcasing your work, and a current resume

Responsibilities

  • Design and create the look of computer generated objects and scenes
  • Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look
  • Create efficient shader setups in order to optimise render farm usage
  • Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency
  • Design, implement, and maintain complex, custom shading networks and materials for high-priority ("hero") assets when bespoke solutions are required

Skills

Look Development
Shading
Katana
Houdini
Maya
Renderman
Physically Based Rendering
Shader Networks
Asset Optimisation
Geometry Formatting
Primvars
Lighting
Rendering

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

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