Lead Mission Designer at Hangar 13

Brighton and Hove, England, United Kingdom

Hangar 13 Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Video Games, AAA GamingIndustries

Requirements

  • Helped ship at least one AAA game in Unreal in a Lead Mission Design role or similar
  • Ability to drive prioritization and scheduling of work for the whole department
  • Strong collaboration skills, able to work well with team members from other disciplines and in other locations
  • Proven experience in leadership topics and coaching individuals
  • Must be onsite at Brighton Studio at least 3 days a week

Responsibilities

  • Own the high-level mission-flow, structure and pacing for a portion of the game’s critical path
  • Partner with the Art and Narrative Leads to ensure a cohesive blend of storytelling, visual direction, and gameplay functionality across all mission beats
  • Drive the implementation and scripting of story-critical gameplay moments, ensuring player clarity and polish
  • Ensure all mission content adheres to established quality bar, pacing guidelines, and difficulty metrics through continuous review and iteration
  • Develop and evangelize best practices for the designers to utilize in their content
  • Analyse, validate and incorporate feedback from the team and external user testing
  • Author and maintain design documentation (e.g., mission designs, flowcharts, best practices)
  • Lead a team of designers to create a significant portion of the game content
  • Foster a collaborative and high-performance culture by empowering the team to take ownership and deliver high-quality work
  • Review, debug, and provide constructive critique on designer-created content, focusing on player experience, performance, and adherence to design guidelines
  • Collaborate with Production to ensure delivery of content on time and to required quality
  • Oversee and direct the workflow of external partners and co-development teams, ensuring their output integrates seamlessly with the internal Mission Design pipeline and meets internal quality standards
  • Provide coaching and mentoring to the team

Skills

Mission Design
Gameplay Scripting
Pacing Design
Narrative Design
Team Leadership
Mentoring
Quality Assurance
Iteration
Feedback Analysis
Co-development Collaboration

Hangar 13

Develops and sells video games

About Hangar 13

Hangar 13 develops video games, focusing on creating unique and immersive experiences for gamers. The company operates in multiple locations, including the US and Europe, and targets both casual and hardcore gamers across various platforms like PC and consoles. Their games are sold through initial purchases, downloadable content, and in-game purchases. What sets Hangar 13 apart from competitors is their multidisciplinary team, which includes experts in animation, art, engineering, and game design, allowing them to produce high-quality games. Their goal is to continuously develop new titles and expand existing ones to grow their market presence and provide engaging gaming experiences.

Brighton, United KingdomHeadquarters
2013Year Founded
M_AND_ACompany Stage
GamingIndustries
201-500Employees

Benefits

Hybrid Work Options

Risks

Rising competition from indie developers threatens Hangar 13's market share.
High development costs could impact Hangar 13's profitability.
Over-reliance on the Mafia franchise may limit creative diversification.

Differentiation

Hangar 13 is known for its innovative and immersive gaming experiences.
The studio attracts visionaries unafraid to explore new gaming territories.
Being part of 2K provides Hangar 13 with substantial resources and industry support.

Upsides

Increased interest in narrative-driven games aligns with Hangar 13's storytelling focus.
Cross-platform play trend supports Hangar 13's diverse platform offerings.
AI integration enhances NPC behavior, benefiting Hangar 13's game development.

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