At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
Demonstrates an excellent aesthetic eye
Exhibits strong teamwork and interdisciplinary thinking
Production pipeline experience
Strong communication and follow-through
Ability to work under pressure and deadlines
Experience with either Maya, 3DS Max, Houdini, or similar software
Basic knowledge of the physics of simulation
Linux and scripting ability in Python (nice to have)
Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions (nice to have)
Responsibilities
Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems
Light complex/multiple elements; communicate status of shots to supervisors and Production
Provide accurate time estimates for shotwork
Hand off elements to other departments i.e. comp and rendering teams
Present shot work in dailies; attend dailies and other department meetings
Mentor junior Effects artists
Data management of shots including clean up
Special projects as needed
Complete lighting, rendering and moderate-level compositing of complex shots with guidance from supervisors
Skills
Maya
Houdini
3DS Max
Particle Systems
Fluid Simulation
Dynamic Simulation
Procedural Simulation
FX Animation
Lighting
Rendering
Compositing
Linux
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