Business Development and IP Licensing Manager - China at thatgamecompany

Shanghai, Shanghai, China

thatgamecompany Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Consumer Software, Entertainment, Social ImpactIndustries

Skills

Key technologies and capabilities for this role

Business DevelopmentIP LicensingGame Business DevelopmentContract NegotiationPartnership ManagementMarketingBrand ManagementStrategic Planning

Questions & Answers

Common questions about this position

Is this position remote or onsite?

This is an onsite position located in Shanghai, China.

What experience is required for this role?

At least 5 years of experience in game business development, brand licensing, or related roles is required, preferably in the gaming or entertainment industry.

What key skills are needed for the Business Development and IP Licensing Manager role?

Key skills include strong negotiation skills, excellent communication skills, strong relationship management skills, and the ability to effectively influence and collaborate with internal and external stakeholders.

What is the company culture like at thatgamecompany?

thatgamecompany creates award-winning, enriching, and meaningful game titles like Journey, Flower, flOw, and Sky, which is a social network built around humanistic values and a continuously evolving live experience.

What makes a strong candidate for this position?

A strong candidate will have a deep understanding of 'Sky: Children of the Light' and its community, along with a passion for the game and its values, combined with extensive experience in game business development and IP licensing.

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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