thatgamecompany

Business Development and IP Licensing Manager - China

Shanghai, Shanghai, China

Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Consumer Software, Entertainment, Social ImpactIndustries

Requirements

Candidates must have at least 5 years of experience in game business development, brand licensing, or related roles, preferably in the gaming or entertainment industry. A deep understanding of 'Sky: Children of the Light' and its community is essential, along with strong negotiation, communication, and relationship management skills. Proficiency in analyzing market data and performance metrics is required, as well as a Bachelor's degree in business, marketing, or a related field; an MBA or equivalent advanced degree is preferred.

Responsibilities

The Business Development and IP Licensing Manager will develop and implement strategies to drive market growth and commercialization goals for 'Sky: Children of the Light.' They will identify and evaluate potential business partners, negotiate terms, and manage contracts to promote game marketing and user growth. The manager will oversee business collaborations with third-party platforms, ensure strong relationships, and maximize partnership benefits. They will also develop and implement IP licensing strategies, manage the creation and approval of licensed products, and monitor the performance of partnerships, providing insights to senior management.

Skills

Business Development
IP Licensing
Game Business Development
Contract Negotiation
Partnership Management
Marketing
Brand Management
Strategic Planning

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Key Metrics

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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