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[Remote] Senior Tools Engineer
at
The Walt Disney Company
Sweden
Apply Now
Not Specified
Compensation
Senior (5 to 8 years)
Experience Level
Full Time
Job Type
Unknown
Visa
Entertainment, Gaming, Animation
Industries
Requirements
Experience with DCC tools (e.g., Maya, Houdini, Blender) and their scripting APIs
Knowledge of USD workflows, including real-time applications and film pipelines
Familiarity with Unreal Engine tooling; editor scripting and Python
Strong background in Python, C# or C++ for tool/pipeline development
Understanding of content validation workflows (naming, LODs, memory budgets, etc.)
Familiarity with cloud-based asset pipelines or distributed workflows
Collaboration-Driven – Values cross-disciplinary teamwork and thrives on enabling others to do their best work
User-Focused – Builds tools with empathy for artists, designers, and content creators
Proactive & Self-Directed – Takes initiative in identifying problems and proposing solutions
Craftsmanship – Cares about maintainability, performance, and clean architecture in tools and pipelines
Curious & Open-Minded – Eager to learn from diverse teams and explore new technologies or workflows
Adaptable – Comfortable working across multiple domains, tools, and changing requirements
Mentorship-Oriented – Shares knowledge freely and helps others grow, regardless of title or role
Growth Mindset – Embraces feedback, iteration, and the process of continuous improvement
Passionate About Creative Empowerment – Motivated by building systems that remove friction for storytellers and world-builders
8-12 years of relevant experience
Responsibilities
Integrate and support tools within Unreal Editor for Fortnite (UEFN)
Develop scalable systems to validate and optimize assets for multiple platforms
Drive automation to reduce manual overhead and increase iteration speed
Solve complex problems that intersect tech art, tooling, and engine infrastructure
Partner closely with artists, designers, and technical directors across Disney divisions
Help set technical direction for shared pipeline tools across multiple projects
Foster cross-functional collaboration across geographically distributed teams
Design intuitive tools that empower artists and designers without requiring engineering support
Collaborate with teams across games, animation, and interactive experiences to build robust pipelines
Enable efficient content sharing between real-time and offline rendering pipelines (e.g., Unreal and USD)
Own core components of the asset pipeline, from ingestion to deployment
Skills
Maya
Houdini
Blender
USD
Unreal Engine
UEFN
The Walt Disney Company
Leading producers & providers of entertainment and information
Website
About The Walt Disney Company
N/A
Headquarters
1923
Year Founded
N/A
Company Stage
10,001+
Employees
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