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This role can be based remotely in Sweden, Denmark, Finland, or Norway.
Required skills include experience with DCC tools like Maya, Houdini, Blender and their scripting APIs, knowledge of USD workflows, familiarity with Unreal Engine tooling including editor scripting and Python, strong background in Python, C# or C++, understanding of content validation workflows, and familiarity with cloud-based asset pipelines.
This information is not specified in the job description.
The culture values collaboration-driven teamwork, user-focused tool building with empathy for artists, proactivity, craftsmanship in tools and pipelines, curiosity, adaptability, mentorship, and a growth mindset.
Strong candidates thrive in cross-functional collaboration across geographically distributed teams, build intuitive user-focused tools for artists without engineering support, take initiative to solve complex problems in tech art and pipelines, demonstrate craftsmanship in maintainable code, and exhibit a mentorship-oriented growth mindset.
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