Gameplay Engineer
thatgamecompanyFull Time
Mid-level (3 to 4 years)
Key technologies and capabilities for this role
Common questions about this position
The annual salary range for this position in Los Angeles is $150,000 – $185,000, though it may vary based on location, qualifications, experience, and other factors. This range is for base salary only and does not include bonus, benefits, or other compensation.
The position is hybrid and based in Los Angeles.
Required skills include extensive experience with C++, Blueprints, and Unreal Engine, including modifying and creating custom tech. Candidates need multiple years of professional experience with shipped games, strong problem-solving, excellent communication skills, and the ability to provide feedback to other engineers.
Skydance builds games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push boundaries.
Strong candidates have shipped games experience, Unreal Engine expertise, and self-motivation, but the company encourages applications even if you don’t meet all listed requirements.
Produces films, television, and interactive media
Skydance Media produces a variety of entertainment content, including feature films, television series, and interactive experiences. Their films, such as Mission: Impossible - Fallout and Annihilation, are designed to appeal to global audiences. The company also creates television shows like Grace and Frankie and Jack Ryan, which are available on popular streaming platforms. Skydance Interactive focuses on developing virtual reality experiences, starting with the VR shooter Archangel. Additionally, they have an animation division that collaborates with Ilion Animation Studios to create animated films and series. Skydance differentiates itself from competitors by offering a diverse range of high-quality content across multiple platforms, including films, TV, and VR. The company's goal is to entertain a wide audience by delivering engaging and immersive experiences.