Senior Site Reliability Engineer, Unannounced Project at Activision-Blizzard

Barcelona, Catalonia, Spain

Activision-Blizzard Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, EntertainmentIndustries

Requirements

  • Love to solve novel and exciting problems
  • Dislike solving the same problems over-and-over—so automate or eliminate them
  • Inspired to make everyone's job easier by improving workflows
  • Comfortable digging through metrics, logs, and whatever else is available to triage and fix an incident at any time
  • Strive to be better, smarter, and faster tomorrow than today
  • Enjoy trying new technologies to improve current processes
  • Okay using older technologies that are good enough and low maintenance
  • Naturally spread DevOps philosophies and practices to others
  • Like to collaborate with others to solve problems, share knowledge, and provide feedback
  • Can self-assess system or team needs and prioritize work
  • Relish working with software, network, cloud, and systems engineers across all stack tiers
  • Help peers succeed
  • Expertise in Service-Level Objectives (SLI, SLO, SLA, Error Budget, Burn Rate)
  • Expertise in Distributed Systems (architectures, hybrid environments, high-availability)
  • Expertise in Configuration Management

Responsibilities

  • Being part of an on-call rotation to assist finding resolutions during incidents
  • Hosting blameless postmortems to share findings, discover gaps, embrace transparency, and improve reliability
  • Building positive and collaborative relationships across the company
  • Employing systems knowledge to triage problems and tune resource usage
  • Championing automation to reduce toil and increase development velocity
  • Helping define and instrument Service-Level Objectives to ensure epic player experiences
  • Demonstrating Configuration Management to build and maintain consistency across services
  • Building Terraform configs to manage infrastructure in public and private clouds
  • Supporting and improving build pipelines with Jenkins, Argo, and/or Spinnaker
  • Adopting Containers and Kubernetes for new and existing services
  • Applying everything-as-code methodologies across configuration, infrastructure, orchestration, and elsewhere
  • Managing services and infrastructure supporting Blizzard's platforms and games
  • Defining the future of running services for platforms and games with Kubernetes
  • Supporting massive global data platforms across multiple clouds
  • Performing and improving service migrations from one cloud/data center to another
  • Working closely with incubation teams to define how future products should operate
  • Integrating monitoring and logging with systems to improve observability and enable Service-Level Objectives
  • Designing and completing stress tests to validate scale expectations vs reality

Skills

Site Reliability Engineering
Terraform
Kubernetes
Jenkins
Argo
Spinnaker
Configuration Management
Automation
Service-Level Objectives
Monitoring
Containers
Infrastructure as Code
Cloud Infrastructure

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

Land your dream remote job 3x faster with AI