Engine UI Programmer
thatgamecompany- Full Time
- Junior (1 to 2 years), Mid-level (3 to 4 years)
Pocket Worlds is seeking a Senior Game Engine Programmer to help shape the future of Highrise by building and optimizing our custom game engine systems in Unity. You’ll work closely with artists, designers, and other engineers to extend and refine the core engine that powers our virtual world—enhancing avatar systems, improving rendering performance, and supporting scalable features that serve millions of users. This role is ideal for someone who thrives in a fast-moving, high-ownership environment and is passionate about building high-performance systems that bring immersive, social experiences to life. The success of this role will be measured by the performance, flexibility, and innovation you bring to Highrise's game engine and overall platform experience.
Platform for creating and sharing virtual worlds
Pocket Worlds creates immersive virtual experiences through its platform, Highrise, where users can build, share, and monetize their own virtual worlds. The platform allows users to explore and interact within environments created by other users, making it accessible for digital creators, gamers, and social enthusiasts. Users can design and sell virtual items and experiences, earning revenue while Pocket Worlds takes a percentage of these transactions. The company differentiates itself by fostering a community-driven environment that emphasizes creativity and connection, encouraging users to express themselves without needing advanced technical skills. The goal of Pocket Worlds is to enhance the way people create and connect in the digital space, providing a unique blend of social interaction and creative freedom.