thatgamecompany

Engine UI Programmer

United States

thatgamecompany Logo
$104,500 – $149,243Compensation
Junior (1 to 2 years), Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
NoVisa
Gaming, Entertainment, Consumer SoftwareIndustries

Requirements

The ideal candidate should have at least 2 years of professional engineering experience with C or C++, and experience developing UI frameworks is essential. Clear communication skills and the ability to collaborate closely with engineers, designers, and artists are required. A passion for UI engineering and design, along with self-motivation and the capability to manage multiple projects to meet deadlines, are also necessary.

Responsibilities

The Engine UI Programmer will take ownership of the core UI technology stack in the proprietary game engine and identify issues in the team's workflow while proposing and implementing solutions. They will improve and refactor core UI systems, establish best practices for UI implementation, and collaborate with UI Designers to implement new UI elements.

Skills

C++
C
UI Frameworks
Code Refactoring
UI Animation
Menu Management
HUD
Communication
Problem-Solving

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Key Metrics

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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