[Remote] Senior FP&A Manager at thatgamecompany

United States

thatgamecompany Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
GamingIndustries

Skills

Key technologies and capabilities for this role

Financial PlanningForecastingStrategic Decision-MakingBudgetingFinancial ReportingData AnalysisFinancial ModelingScenario AnalysisBusiness PartneringProcess ImprovementFP&A Tool (Abacum)ERP (NetSuite)Data InfrastructureROI ModelingExecutive PresentationsMBACFA

Questions & Answers

Common questions about this position

Is this position remote?

Yes, the position is fully remote.

What experience is required for the Senior FP&A Manager role?

Candidates need 6–10 years of progressive experience in FP&A, corporate finance, or investment banking, with prior experience at a high-growth company or gaming/entertainment/tech industry strongly preferred, and proven experience leading full budgeting, forecasting, and reporting cycles.

What technical skills are must-haves for this job?

Advanced financial modeling and Excel/Google Sheets skills are required, along with experience with FP&A tools (Abacum a plus), ERP systems (NetSuite preferred), and querying/analyzing data from data warehouses or BI platforms.

What is the salary or compensation for this role?

This information is not specified in the job description.

What makes a strong candidate for this Senior FP&A Manager position?

A strong candidate has a Bachelor’s degree in Finance, Accounting, Economics, or related field (MBA or CFA a plus), 6–10 years of relevant experience including leading budgeting cycles, advanced financial modeling skills, and excellent cross-functional communication abilities in a fast-paced environment.

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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