Technical Art Generalist
Mythical GamesFull Time
Senior (5 to 8 years), Expert & Leadership (9+ years)
Irvine, California, United States
Key technologies and capabilities for this role
Common questions about this position
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio is Irvine, CA.
Candidates must have 12+ years of experience making real-time visual effects in a professional capacity for games.
Expert-level proficiency in Unity or Unreal Engine, practical expertise in Adobe Creative Suite, Maya or comparable 3D package, and Unity is required. A proven understanding of VFX Pipelines from concept to completion and strong stylized art skills are also needed.
Blizzard values creativity, collaboration, and a dedication to quality, building a work environment that cultivates artistry and unleashes aspirations.
A strong candidate has 12+ years of professional real-time VFX experience for games, expert proficiency in Unity or Unreal, skills in Adobe Suite and Maya, a positive attitude for giving and receiving feedback, and a passion for games.
Develops and publishes interactive video games
Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.