Gameplay Engineer
thatgamecompany- Full Time
- Mid-level (3 to 4 years)
Behaviour Interactive
Candidates should possess a Bachelor's degree in Computer Science or a related field, along with a minimum of 8 years of professional programming experience. Strong experience with game development is preferred, and familiarity with C++ is required. Experience with backend development and various platforms, including consoles, is also beneficial.
The Principal Generalist Programmer will be responsible for delivering systems by coding new systems and refactoring existing ones, working on diverse features such as tooling, backend, player-facing code, and platform-specific implementations. They will also tackle challenging and difficult-to-reproduce critical bugs, ensure features and bugs are delivered, and fix performance and memory issues by profiling the game and optimizing accordingly.
Develops and publishes video games
Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscription services. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to adapt and grow in the gaming industry while fostering strong connections with gamers and developers.