Gameplay Engineer
thatgamecompanyFull Time
Mid-level (3 to 4 years)
Toronto, Ontario, Canada
Key technologies and capabilities for this role
Common questions about this position
The position is a Permanent Full-Time role.
This information is not specified in the job description.
The role requires experience writing, refactoring, and optimizing C++ code, fixing bugs, and addressing performance and memory issues through profiling and optimization.
Behaviour Interactive embraces a diverse and creative environment where everyone is celebrated, valuing folks of all ages, sex, ethnicity, and other protected characteristics, and fosters a collaborative space with passionate employees.
Strong candidates are passionate about building systems for gameplay experiences, experienced in diverse gaming systems like game flow and performance optimization, and thrive in collaborative environments working on a live game as a service.
Develops and publishes video games
Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscription services. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to adapt and grow in the gaming industry while fostering strong connections with gamers and developers.