Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Key technologies and capabilities for this role
Common questions about this position
Benefits include healthcare, tuition reimbursement, RRSPs, sick and vacation leave, and standard increases as applicable, per company policy.
This information is not specified in the job description.
Required skills include expertise with crowd simulation in Houdini/Massive/Golaem or similar, understanding of animation principles for realistic group behaviors, comfort with Houdini and FX basics like particle simulation, basic VEX/VOPS, attributes, and basic FLIP/PYRO/RBD, plus Nuke competence.
The company is committed to respecting traditional lands and working towards reconciliation, seeks highly motivated and creative artists for collaborative VFX teams, and values organized, proactive, and self-starting personal qualities.
Candidates stand out with professional experience in both animated and live action projects, generalist knowledge in Houdini, Katana, Maya, personal project work showing self-motivation, comfort with Linux/Unix command line, programming in VEX/Python/shell scripting, and in-depth knowledge of VFX pipeline data flow.
Visual effects and animation studio
Sony Pictures Imageworks creates visual effects and animations for the film and entertainment industry. They produce photorealistic live-action effects, dynamic character animations, and full computer-generated features. Their work includes over 100 productions, contributing to major films like "Ghostbusters: Frozen Empire" and animated features such as "Across The Spider-Verse." The studio differentiates itself through proprietary software and tools that enhance their visual effects capabilities, giving them a competitive edge. Their goal is to deliver high-quality visual content while also licensing their technology to other studios.