[Remote] Account Executive, Education Technology at PlayVS

United States

PlayVS Logo
Not SpecifiedCompensation
N/AExperience Level
N/AJob Type
Not SpecifiedVisa
N/AIndustries

Requirements

  • 2+ years of full-cycle sales experience, ideally in education, edtech, SaaS, or a mission-driven organization
  • Experience selling curriculum, instructional tools, or other educational programs
  • Familiarity with K–12 funding cycles, decision-making processes, or procurement systems
  • Proven ability to build and manage a strong sales pipeline while consistently meeting or exceeding revenue goals
  • Exceptional communication and presentation skills, both written and verbal
  • Experience selling to schools, districts, or educational institutions
  • Comfort with CRM systems (Salesforce experience preferred)
  • Self-motivated, organized, and adaptable in a fast-paced, remote environment
  • Passion for education, gaming, or the intersection of both

Responsibilities

  • Build and manage a robust pipeline of prospective K–12 schools through proactive outreach, follow-ups, and targeted campaigns
  • Own the full sales cycle for the Gaming Concepts curriculum, from prospecting to close, in partnership with a Sales Development Representative and Customer Success Manager
  • Increase participation and engagement in PlayVS competitions by showcasing the benefits of our free esports platform
  • Deliver engaging virtual presentations and product demonstrations to educators, administrators, and district leaders
  • Consistently meet or exceed individual revenue targets tied to curriculum sales
  • Maintain accurate sales activity, forecasting, and pipeline management within Salesforce
  • Collaborate closely with Customer Success to ensure smooth onboarding and post-sale satisfaction
  • Partner with Sales Development, Marketing, Customer Experience, Partnerships, and Product teams to refine messaging and improve go-to-market strategies
  • Serve as the voice of educators, sharing insights and feedback to help shape product and service improvements

Skills

PlayVS

High school esports competition platform

About PlayVS

PlayVS provides a platform for high school students in the U.S. and Canada to participate in esports competitions, featuring games like League of Legends and Super Smash Bros. Ultimate. The platform simplifies scheduling, matchmaking, and record-keeping for teams, and is offered free of charge to schools to promote esports participation and skill development. PlayVS also connects high school esports to collegiate programs, awarding over $1 million in scholarships and partnering with staypluggedin.gg to help students secure financial support for their education. The company's goal is to foster student growth through esports while supporting high schools in building their programs.

Los Angeles, CaliforniaHeadquarters
2018Year Founded
$103.6MTotal Funding
SERIES_CCompany Stage
Education, Consumer Goods, GamingIndustries
51-200Employees

Risks

Competition from platforms like NASEF threatens PlayVS's market share.
Omnic.AI partnership may face challenges if AI feedback doesn't meet expectations.
Madden NFL Youth Championship may struggle if the game loses popularity.

Differentiation

PlayVS offers a free esports platform for high schools, fostering skill development.
The company bridges high school and collegiate esports, offering scholarships and prizes.
PlayVS partners with organizations like NFL and Special Olympics for unique esports events.

Upsides

Partnership with Omnic.AI enhances player development through AI-driven performance insights.
Collaboration with NFL for Madden NFL Youth Championship expands audience and cross-promotion.
Multi-year deal with New Mexico Activities Association boosts platform adoption in schools.

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