[Remote] ★映像クリエイティブプランナー at thatgamecompany

Japan

thatgamecompany Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Video Games, Entertainment, MarketingIndustries

Requirements

Candidates must have a deep understanding of Japanese culture, including domestic player communities and video expression styles. A strong interest in 'Sky: Children of the Light' and the ability to handle production from material collection to editing are essential. Proficiency in Adobe Creative Suite (After Effects, Premiere Pro, Photoshop, Illustrator, etc.) for video production is required, along with knowledge of Japanese short video platforms and a keen sense for trends. Excellent communication skills for collaboration with related departments and native-level Japanese language proficiency are also necessary. Bilingual abilities in English are a plus.

Responsibilities

The Video Creative Planner will be responsible for producing promotional videos for the Japanese market for 'Sky: Children of the Light'. This includes planning and scenario creation, capturing and editing gameplay footage, producing motion graphics and visual designs, and developing localized expressions based on Japanese user preferences and culture. The role also involves researching and analyzing video platform trends and improving creative quality and user reach efficiency.

Skills

Video Planning
Scenario Writing
Gameplay Capture
Video Editing
Motion Graphics
Visual Design
Localization
Trend Analysis
Adobe Creative Suite
After Effects
Premiere Pro
Photoshop
Illustrator
Short-form Video Platforms
Communication
Collaboration
Japanese Culture
Japanese Player Community
Video Expression Styles
Sky: Children of the Light

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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