Candidates should possess at least 5 years of experience as a UI/UX artist specifically for mobile games, demonstrating full ownership of the UI/UX production pipeline from ideation to final execution. They must be proficient in Figma, Illustrator, and Photoshop, and comfortable working in a remote environment. Experience with Unity Engine and utilizing AI tools for prototyping and image creation is considered a plus.
The UI/UX Artist will collaborate closely with a Game Designer to create UX flows and UI visual assets for mobile games, converting existing hypercasual games into new casual/midcore experiences. They will build and maintain a UX/UI framework library in Figma, ensuring consistency and usability, and export designs and assets into Unity while considering technical constraints. The role requires a proactive mindset, a strong understanding of product needs, and the ability to find relevant references, along with the capacity to work in a fast-paced environment with quick iteration cycles and responsiveness to feedback.
Develops free hyper-casual mobile games
Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.