Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Key technologies and capabilities for this role
Common questions about this position
Yes, the position is remote.
Candidates need 5+ years as a Technical Artist in the mobile gaming industry.
Required skills include strong Unity expertise with shader development (Shader Graph/HLSL), particle systems, rendering optimization, proficiency in C# scripting, and understanding of mobile game constraints like performance, memory, draw calls, and batching.
You will join a small, agile team of excellent people working on Paper.io 2, handling everything from ideas to testing while maintaining high standards, as part of Voodoo's Live games team.
This information is not specified in the job description.
Develops free hyper-casual mobile games
Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.