Gameplay Engineer
thatgamecompanyFull Time
Mid-level (3 to 4 years)
Toronto, Ontario, Canada
Key technologies and capabilities for this role
Common questions about this position
This is a permanent full-time position.
This information is not specified in the job description.
The role requires experience writing, refactoring, and optimizing C++ code, fixing bugs, and addressing performance and memory issues through profiling.
Behaviour Interactive embraces a diverse and creative environment where everyone is celebrated, valuing folks of all ages, sex, ethnicity, and other protected characteristics, and fosters a collaborative team setting with designers, artists, animators, and programmers.
Strong candidates are experienced programmers passionate about building systems for gameplay, energized by working on diverse gaming systems like game flow and performance, and able to thrive in a collaborative environment on a live game-as-a-service title like Dead by Daylight.
Develops and publishes video games
Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscription services. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to adapt and grow in the gaming industry while fostering strong connections with gamers and developers.