Research Scientist – Computer Graphics, Vision and Machine Learning at Scanline VFX

Los Angeles, California, United States

Scanline VFX Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
VFX, EntertainmentIndustries

Requirements

  • PhD in Computer Graphics, Computer Vision, Machine Learning, or a closely related field (required)
  • Strong publication record as first author at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR)
  • Deep expertise in computer graphics and machine learning, with demonstrated experience in 3D reconstruction, dynamic scene capture, and photorealistic rendering
  • Hands-on experience with (Dynamic) Gaussian Splatting, 3D reconstruction techniques, and either diffusion models (image/video) or transferrable experience with transformer architectures
  • Strong interest and attention to detail in image and signal processing, with a drive to achieve high-quality, production-ready results
  • Exceptional interpersonal and communication skills, with the ability to work collaboratively in a fast-paced, multidisciplinary environment
  • High level of ownership, initiative, and a positive, problem-solving attitude
  • Passion for movies, TV, and storytelling (preferred)

Responsibilities

  • Conduct applied research in computer graphics and machine learning, with a focus on high-fidelity reconstruction and photorealistic image synthesis
  • Design, implement, and evaluate novel algorithms for (Dynamic) Gaussian Splatting, 3D reconstruction, and performance capture
  • Lead high-quality data acquisition and curation efforts to support next-generation machine learning algorithms for VFX and virtual production
  • Prepare and publish research at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR)
  • Collaborate closely with engineering, production, and business teams to integrate research outcomes into production workflows, always aiming for production-quality results (not just research demos)
  • Identify and champion new research directions that can have significant impact on content creation and virtual production

Skills

Computer Vision
Computer Graphics
Machine Learning
Gaussian Splatting
3D Reconstruction
Performance Capture
Novel View Synthesis
Photorealistic Image Synthesis
Data Acquisition
VFX
Virtual Production

Scanline VFX

Provides visual effects and real-time production

About Scanline VFX

Scanline VFX specializes in creating visual effects for films and television. The company uses its proprietary fluid simulation software, Flowline, to produce realistic natural elements like fire, smoke, and water. This software has been recognized with an Academy Award for its technical achievements. Scanline VFX stands out from its competitors by combining a large, diverse team of over 1,200 professionals with significant investments in its technology and infrastructure, particularly from Netflix. This allows them to take on a wide range of projects, both for Netflix and other clients. The goal of Scanline VFX is to help filmmakers achieve their artistic visions while pushing the limits of what can be done in visual effects and real-time production.

Grünwald, GermanyHeadquarters
1989Year Founded
M_AND_ACompany Stage
Design, EntertainmentIndustries
1,001-5,000Employees

Benefits

Professional Development Budget
Flexible Work Hours

Risks

Increased competition from emerging VFX studios in Asia.
AI-driven VFX tools may disrupt traditional workflows.
Volatility in streaming service investments could impact Scanline's project pipeline.

Differentiation

Scanline VFX's proprietary software, Flowline, creates photorealistic natural phenomena.
Eyeline Studios offers unmatched flexibility in real-time filmmaking.
Scanline VFX has a global presence with studios in seven key locations.

Upsides

Netflix's investment enhances Scanline's pipeline and infrastructure.
Rising demand for high-quality VFX in streaming content benefits Scanline.
Expansion into South Korea capitalizes on emerging market opportunities.

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