Junior (1 to 2 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Film, Visual EffectsIndustries
Requirements
Experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data
Understanding of different styles of cinematography, knowledge of film terminology, lenses and a good eye for cinematic shot composition and lighting
Basic competency in modeling, texturing, lighting, compositing and rendering
Highly motivated and proactive
Good communicator able to take feedback/direction and interpret them effectively over multiple versions
Organised and creative problem solver with a good attention to detail
Proficient in Maya for animation, camera, and scene assembly
Proficient with modeling and texturing tools within common 3D packages (e.g. Maya, Substance Painter, ZBrush, or similar)
Familiarity with Nuke, DaVinci Resolve, Houdini
Working knowledge of Linux and Google Suites
Submit a demo reel, shot breakdown, or equivalent showcasing your work, along with a current resume
Responsibilities
Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent sequences, applying knowledge of cinematic lens choices, framing, staging and camera language to visualise the clients vision
Animate all aspects of the shot from the camera to the characters, using lighting and FX to enhance storypoints
Carry out simple modelling/rigging/texturing tasks when required
Produce Techvis to support realworld and onset shooting of the completed Previs incorporating practical set dimensions, camera lens data, and virtual production requirements
Meet deadlines and maintain a consistent level of productivity while producing high quality work within varying timelines
Communicate and collaborate across departments
Demonstrate flexibility with iterative process
Collaborate closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, composition, staging, lighting and editing
Skills
Maya
Previsualization
Camera Animation
Character Animation
Mocap
Modeling
Texturing
Lighting
Compositing
Rendering
Substance Painter
ZBrush
Nuke
DaVinci Resolve
Techvis
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