Pre-Visualisation Artist (All Levels) - ILM London at The Walt Disney Company

London, England, United Kingdom

The Walt Disney Company Logo
Not SpecifiedCompensation
Junior (1 to 2 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Film, Visual EffectsIndustries

Requirements

  • Experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data
  • Understanding of different styles of cinematography, knowledge of film terminology, lenses and a good eye for cinematic shot composition and lighting
  • Basic competency in modeling, texturing, lighting, compositing and rendering
  • Highly motivated and proactive
  • Good communicator able to take feedback/direction and interpret them effectively over multiple versions
  • Organised and creative problem solver with a good attention to detail
  • Proficient in Maya for animation, camera, and scene assembly
  • Proficient with modeling and texturing tools within common 3D packages (e.g. Maya, Substance Painter, ZBrush, or similar)
  • Familiarity with Nuke, DaVinci Resolve, Houdini
  • Working knowledge of Linux and Google Suites
  • Submit a demo reel, shot breakdown, or equivalent showcasing your work, along with a current resume

Responsibilities

  • Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent sequences, applying knowledge of cinematic lens choices, framing, staging and camera language to visualise the clients vision
  • Animate all aspects of the shot from the camera to the characters, using lighting and FX to enhance storypoints
  • Carry out simple modelling/rigging/texturing tasks when required
  • Produce Techvis to support realworld and onset shooting of the completed Previs incorporating practical set dimensions, camera lens data, and virtual production requirements
  • Meet deadlines and maintain a consistent level of productivity while producing high quality work within varying timelines
  • Communicate and collaborate across departments
  • Demonstrate flexibility with iterative process
  • Collaborate closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, composition, staging, lighting and editing

Skills

Key technologies and capabilities for this role

MayaPrevisualizationCamera AnimationCharacter AnimationMocapModelingTexturingLightingCompositingRenderingSubstance PainterZBrushNukeDaVinci ResolveTechvis

Questions & Answers

Common questions about this position

Is this a remote position or does it require office work?

This role is hybrid, requiring employees to work a minimum of 2 days on-site per week at a company designated location in London, United Kingdom, with the option to work from home occasionally.

What software skills are required for the Previs Artist role?

Proficiency in Maya for animation, camera, and scene assembly is required, along with experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data. Additional skills include modeling and texturing tools in Maya, Substance Painter, ZBrush or similar, and familiarity with Nuke, DaVinci Resolve, Houdini.

What is the salary or compensation for this position?

This information is not specified in the job description.

What should I include in my application for this role?

As part of your application, submit a demo reel, shot breakdown, or equivalent showcasing your work, along with a current resume.

What personal qualities are they looking for in candidates?

They seek highly motivated and proactive individuals who are good communicators able to take feedback, organized and creative problem solvers with attention to detail, and able to demonstrate flexibility with iterative processes.

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

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