GPU Performance tooling engineer
RivosFull Time
Junior (1 to 2 years)
Key technologies and capabilities for this role
Common questions about this position
You will lead a team of 3-6 system software development engineers.
A BS or MS degree in Computer Science, Computer Engineering, or related fields is required, along with a minimum of 10 overall years of experience and 3 years as a manager in low level system SW development related to compilers, linkers, loaders, or binary tools.
Superb analytical and C/C++ programming skills, experience in compiler development including feature support, code generation, and compiler infrastructure, understanding of Assembly Language/Processor ISA, and strong communication skills are required.
This information is not specified in the job description.
Experience in Programming Languages design and drafting standards, knowledge of GPU development and compute APIs such as CUDA and OpenCL, and development experience in LLVM IR or MLIR will make you stand out.
Designs GPUs and AI computing solutions
NVIDIA designs and manufactures graphics processing units (GPUs) and system on a chip units (SoCs) for various markets, including gaming, professional visualization, data centers, and automotive. Their products include GPUs tailored for gaming and professional use, as well as platforms for artificial intelligence (AI) and high-performance computing (HPC) that cater to developers, data scientists, and IT administrators. NVIDIA generates revenue through the sale of hardware, software solutions, and cloud-based services, such as NVIDIA CloudXR and NGC, which enhance experiences in AI, machine learning, and computer vision. What sets NVIDIA apart from competitors is its strong focus on research and development, allowing it to maintain a leadership position in a competitive market. The company's goal is to drive innovation and provide advanced solutions that meet the needs of a diverse clientele, including gamers, researchers, and enterprises.