Technical Game Designer
thatgamecompanyFull Time
Junior (1 to 2 years)
Key technologies and capabilities for this role
Common questions about this position
The position is hybrid and Paris-based, with relocation support available.
Responsibilities include balancing the game's long-term difficulty curve, owning the player's content journey, documenting level designs, collaborating with artists and programmers, and integrating monetization using analytics and A/B testing.
You will join a newly established internal studio, a dynamic and focused team dedicated to improving the high-potential Gear Fight prototype into a market-ready title.
Strong candidates are data-informed, highly analytical, passionate about scalable puzzle systems, skilled in balancing difficulty curves, and experienced in using analytics, A/B testing, and player feedback.
This information is not specified in the job description.
Develops free hyper-casual mobile games
Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.