Lead Technical Artist - Shaders at Hangar 13

Brighton and Hove, England, United Kingdom

Hangar 13 Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Video GamesIndustries

Requirements

  • Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles
  • Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project
  • Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline
  • Strong understanding of PBR workflows, physically-based shading models, and material authoring
  • Hands-on experience with Lumen, Nanite, and virtual texturing in UE5
  • Ability to balance high visual fidelity with performance optimization
  • Strong leadership, mentoring, and cross-discipline collaboration skills
  • Availability to be onsite at one of the studios (Brighton or Brno) at least 3 days a week

Responsibilities

  • Define and drive the visual and technical quality bar for all shaders and materials in the project
  • Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms
  • Lead R&D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems
  • Partner with the Art Director to ensure materials support the game’s overall art direction and style
  • Create and maintain a library of modular, reusable, and performant shaders and materials
  • Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project
  • Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions
  • Optimize materials for memory, draw calls, and runtime performance across platforms
  • Manage, mentor, and inspire a team of shader/material artists and technical artists
  • Review work, provide feedback, and set standards for quality and consistency
  • Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations

Skills

Unreal Engine 5
Shader Graph
Material Editor
Lumen
Nanite
Virtual Texturing
Runtime Virtual Shadows
Look Development

Hangar 13

Develops and sells video games

About Hangar 13

Hangar 13 develops video games, focusing on creating unique and immersive experiences for gamers. The company operates in multiple locations, including the US and Europe, and targets both casual and hardcore gamers across various platforms like PC and consoles. Their games are sold through initial purchases, downloadable content, and in-game purchases. What sets Hangar 13 apart from competitors is their multidisciplinary team, which includes experts in animation, art, engineering, and game design, allowing them to produce high-quality games. Their goal is to continuously develop new titles and expand existing ones to grow their market presence and provide engaging gaming experiences.

Brighton, United KingdomHeadquarters
2013Year Founded
M_AND_ACompany Stage
GamingIndustries
201-500Employees

Benefits

Hybrid Work Options

Risks

Rising competition from indie developers threatens Hangar 13's market share.
High development costs could impact Hangar 13's profitability.
Over-reliance on the Mafia franchise may limit creative diversification.

Differentiation

Hangar 13 is known for its innovative and immersive gaming experiences.
The studio attracts visionaries unafraid to explore new gaming territories.
Being part of 2K provides Hangar 13 with substantial resources and industry support.

Upsides

Increased interest in narrative-driven games aligns with Hangar 13's storytelling focus.
Cross-platform play trend supports Hangar 13's diverse platform offerings.
AI integration enhances NPC behavior, benefiting Hangar 13's game development.

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