Technical Art Generalist
Mythical GamesFull Time
Senior (5 to 8 years), Expert & Leadership (9+ years)
Key technologies and capabilities for this role
Common questions about this position
The salary range is $135,000 - $167,000 a year, specific to applicants applying to the position in Vancouver, BC. Base salary is determined by qualifications, skills, experience, and location, which may cause variation outside this range.
This information is not specified in the job description.
Knowledge of Houdini is required, along with strong experience in creating simulations like destruction, atmospheric, fluid, and supernatural effects. Candidates need exceptional technical skills, understanding of physics and realistic motion, problem-solving abilities, and excellent communication skills.
Scanline VFX fosters a collaborative, fast-paced environment that values innovation, exploration, learning, and iteration. They seek team players who are open to testing new ideas, sharing knowledge, and setting high standards of quality.
Strong candidates have a Bachelor's degree or equivalent, previous VFX experience in feature films or TV, demonstrated creative ability, Houdini knowledge, simulation expertise, and the ability to work independently under tight deadlines while collaborating in a team.
Provides visual effects and real-time production
Scanline VFX specializes in creating visual effects for films and television. The company uses its proprietary fluid simulation software, Flowline, to produce realistic natural elements like fire, smoke, and water. This software has been recognized with an Academy Award for its technical achievements. Scanline VFX stands out from its competitors by combining a large, diverse team of over 1,200 professionals with significant investments in its technology and infrastructure, particularly from Netflix. This allows them to take on a wide range of projects, both for Netflix and other clients. The goal of Scanline VFX is to help filmmakers achieve their artistic visions while pushing the limits of what can be done in visual effects and real-time production.