Game Designer - Paper.io 2 at Voodoo

Paris, Île-de-France, France

Voodoo Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Mobile GamesIndustries

Requirements

  • 5+ years of experience in mobile F2P games in a Design role, specializing in live events, economy and live operations
  • Proven ability to launch and refine player-facing features, leveraging data to drive engagement, retention, and monetization
  • Strong foundation in product analytics, with experience reading dashboards and applying data insights to optimize performance
  • Skilled in roadmap planning, market analysis, and user research to identify opportunities and maximize business success
  • A track record of shipping features and using data-driven decisions to improve and refine existing systems

Responsibilities

  • Design and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies
  • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery
  • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement
  • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience
  • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact
  • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices

Skills

Game Design
F2P Systems
Monetization
Live Operations
Economy Systems
Progression Design
Live Events
Player Engagement
Feature Optimization
Game Balancing

Voodoo

Develops free hyper-casual mobile games

About Voodoo

Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.

Paris, FranceHeadquarters
2013Year Founded
$480.1MTotal Funding
LATE_VCCompany Stage
Consumer Software, GamingIndustries
501-1,000Employees

Risks

BeReal acquisition may not yield expected returns if popularity doesn't rebound.
Questopia's launch in China could face regulatory challenges.
Wizz app's 'Teen Tinder' reputation may attract scrutiny from parents and regulators.

Differentiation

Voodoo is the #3 mobile publisher worldwide, following Google and Meta.
The company specializes in hyper-casual games, attracting a broad audience globally.
Voodoo offers advertising solutions, enhancing brand engagement with mobile gamers.

Upsides

Acquisition of BeReal diversifies Voodoo's portfolio beyond gaming.
Partnership with AppHarbr improves ad quality, increasing user engagement and revenue.
Successful launch of Questopia in China expands Voodoo's market presence.

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