Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience
Minimum of 10 years experience in game development designing, modeling, and texturing 3D assets on multiple shipped AAA titles
Minimum of 3 shipped titles as a Senior level artist or higher
Proficiency in major 2D (Photoshop) and 3D computer graphics software applications (Maya/3Ds Max, Zbrush/Mudbox, etc.)
Experience with Substance Designer/Painter, Mari, WorldMachine, Quixel
Demonstrated success leading a team of artists on projects
Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming
Responsibilities
Manage a team of Environment Artists to accomplish ILM’s mission and develop and hone the team’s skills to continuously raise the quality bar
Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary environment art assets that meet project requirements, and providing training and guidance to artists
Work closely with artistic directors, cross-functional peers and project leadership to develop and drive the look of experiences to support story, art direction and interactivity objectives
Be accountable for the team’s capability to translate concept artwork into high fidelity, dynamic environments that are performant in-engine and enhance the player experience
Oversee the optimization of assets to achieve optimal scene performance in the 3D engine
Collaborate with Talent Managers to inform talent planning, provide guidance on casting assignments, and offer feedback to contribute to artist growth, skill development, and career goals
Partner with Talent Management and Recruiting on staffing needs and contribute to the evaluation of potential third-party production partners, working with new vendors to define and implement effective workflows
Work with Producers in the planning stages of proposed projects to advise on the scope of the work and make recommendations accordingly
Establish process and workflow for the discipline, and collaborate with other discipline supervisors to establish cross-functional workflow with other disciplines
Establish standards for managing how art direction and detailed feedback are given to external art vendors, and own quality control of incoming assets
Through continuing hands-on creation of environment art on projects, maintain deep knowledge and user experience on workflow and tools; innovate discipline workflow and keep up to date on new tools/applications/trends in the industry
Set the cultural tone & reinforce positive behavior within your group; work with studio leadership to define and continually refine and shape the team culture
Define the discipline’s ‘Lead Artist’ project role per project and help project leads solve scope, workflow, etc. issues throughout the project as needed
Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow
Skills
Environment Art
Real-time Graphics
Asset Optimization
3D Engine
VFX Production
Game Industry Techniques
PBR Materials
Dynamic Environments
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