Environment Art Supervisor - Expression of Interest at The Walt Disney Company

San Francisco, California, United States

The Walt Disney Company Logo
Not SpecifiedCompensation
Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Entertainment, Visual Effects, Virtual Reality, Augmented RealityIndustries

Requirements

  • Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience
  • Minimum of 10 years experience in game development designing, modeling, and texturing 3D assets on multiple shipped AAA titles
  • Minimum of 3 shipped titles as a Senior level artist or higher
  • Proficiency in major 2D (Photoshop) and 3D computer graphics software applications (Maya/3Ds Max, Zbrush/Mudbox, etc.)
  • Experience with Substance Designer/Painter, Mari, WorldMachine, Quixel
  • Demonstrated success leading a team of artists on projects
  • Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming

Responsibilities

  • Manage a team of Environment Artists to accomplish ILM’s mission and develop and hone the team’s skills to continuously raise the quality bar
  • Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary environment art assets that meet project requirements, and providing training and guidance to artists
  • Work closely with artistic directors, cross-functional peers and project leadership to develop and drive the look of experiences to support story, art direction and interactivity objectives
  • Be accountable for the team’s capability to translate concept artwork into high fidelity, dynamic environments that are performant in-engine and enhance the player experience
  • Oversee the optimization of assets to achieve optimal scene performance in the 3D engine
  • Collaborate with Talent Managers to inform talent planning, provide guidance on casting assignments, and offer feedback to contribute to artist growth, skill development, and career goals
  • Partner with Talent Management and Recruiting on staffing needs and contribute to the evaluation of potential third-party production partners, working with new vendors to define and implement effective workflows
  • Work with Producers in the planning stages of proposed projects to advise on the scope of the work and make recommendations accordingly
  • Establish process and workflow for the discipline, and collaborate with other discipline supervisors to establish cross-functional workflow with other disciplines
  • Establish standards for managing how art direction and detailed feedback are given to external art vendors, and own quality control of incoming assets
  • Through continuing hands-on creation of environment art on projects, maintain deep knowledge and user experience on workflow and tools; innovate discipline workflow and keep up to date on new tools/applications/trends in the industry
  • Set the cultural tone & reinforce positive behavior within your group; work with studio leadership to define and continually refine and shape the team culture
  • Define the discipline’s ‘Lead Artist’ project role per project and help project leads solve scope, workflow, etc. issues throughout the project as needed
  • Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow

Skills

Environment Art
Real-time Graphics
Asset Optimization
3D Engine
VFX Production
Game Industry Techniques
PBR Materials
Dynamic Environments

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

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