3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
Experience running simulation shotwork
Experience in corrective sculpting
Knowledge of anatomy and enveloping
Positive attitude and team player
Good communication skills
Responsibilities
Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
Run cloth, hair, rigid body, crowd, or muscle simulations
Troubleshoot creature pipeline issues for artists in other disciplines
Script utilities/tools/plug-ins in Maya
Participate in reviews, dailies, and department meetings as required
Mentor entry level artists
Special projects as necessary
Skills
Maya
Rigging
Enveloping
Cloth Simulation
Hair Simulation
Rigid Body Simulation
Crowd Simulation
Muscle Simulation
Python
Scripting
Houdini
Massive
Linux
C++
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