San Francisco, California, United States
Key technologies and capabilities for this role
Common questions about this position
The hiring range for this position in San Francisco, CA is $90,400 to $118,700 per year, with base pay varying based on internal equity, geographic region, job-related knowledge, skills, and experience. A bonus and/or long-term incentive units may be provided as part of the compensation package.
The position is based in San Francisco, CA, indicating an office-based role at ILM San Francisco.
Required experience includes 3 years as a Maya rigger for assets in digital animation, visual effects, games, or commercials; running simulation shotwork; corrective sculpting; and knowledge of anatomy and enveloping. A positive attitude, team player mindset, and good communication skills are also essential.
The compensation package may include the full range of medical, financial, and/or other benefits, in addition to potential bonuses and long-term incentive units, dependent on the level and position offered.
Strong candidates will have at least 3 years of professional Maya rigging experience in animation or VFX, simulation shotwork, corrective sculpting, and anatomy knowledge, plus a positive team-player attitude and good communication skills. Nice-to-have skills like Massive or Houdini crowd software, C++, Python scripting, and Linux proficiency will strengthen applications.
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