Python Developer – Game Tools & Content Systems
Sustainable TalentFull Time
Mid-level (3 to 4 years), Senior (5 to 8 years)
Key technologies and capabilities for this role
Common questions about this position
This is a hybrid position, requiring 2-3 days onsite at the San Francisco office and occasional work from home.
Candidates need 5 years as a concept artist, preferably in a production studio, a strong understanding of anatomy and perspective, proficiency in Adobe Photoshop, and a well-rounded skill set in drawing, painting, or sculpting digitally for characters, creatures, sets, props, and vehicles. A working understanding of Autodesk Maya and ZBrush is preferred, along with detailed knowledge of human and animal anatomy.
Your portfolio should show detailed knowledge of human and animal anatomy with character and costume designs across multiple styles or genres, aesthetic appreciation of composition, proportion, mass and volume, light, lighting and color, and examples of original characters, creatures, sets, props, and vehicles.
This information is not specified in the job description.
The role involves working as part of the larger Lucasfilm Animation Design Team and a broader production network, emphasizing a collaborative mindset, flexibility, and the ability to work independently and as part of a team in a fast-paced environment.
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