Animateur(trice) Mocap Post production-Post production Mocap Animator at 2K

Montreal, Quebec, Canada

2K Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Animation, EntertainmentIndustries

Requirements

  • Minimum 2 years of experience in the industry
  • Training in 3D animation, motion capture, or cinema
  • Experience with Vicon Shogun or another motion capture software
  • Proficiency in Autodesk Maya and Motion Builder
  • Positive attitude
  • Proficiency in video players like VLC or MPC
  • Rigorous, patient, and meticulous
  • Passionate about motion capture, performance, and movement fidelity
  • Able to receive and apply feedback, provide constructive comments
  • Able to stay focused and efficient with large data volumes and tight deadlines
  • Attention to detail, ingenuity, and positive attitude to handle repetitive tasks

Responsibilities

  • Contribute to motion capture data cleaning tasks
  • Work with the post-production team on other pipeline stages, such as mocap data processing, resolution, quality assurance (QA), facial capture video editing, virtual camera animation, etc
  • Communicate daily with the production manager and production team
  • Submit feedback on tools, report pipeline bugs, and propose new tool ideas
  • Other responsibilities may be assigned as needed
  • Clean motion capture data in Vicon Shogun across all 2K Mocap projects
  • Collaborate closely with post-production managers to provide necessary data for client delivery
  • Collaborate with other Mocap teams (stage, production, tech, etc.) for a complete pipeline view
  • Depending on experience, contribute to or lead small project groups for other production pipeline steps

Skills

Vicon Shogun
Motion Capture
Data Cleaning
Mocap Post-Production
Data Processing
Problem Resolution
Quality Assurance
Facial Capture Editing
Virtual Camera Animation
Video Editing

2K

Develops and publishes interactive video games

About 2K

2K develops and publishes interactive entertainment, focusing primarily on video games for a wide audience that includes casual gamers, hardcore enthusiasts, and professional eSports players. The company collaborates with well-known game development studios like Supermassive Games and Firaxis Games to create popular titles such as "The Quarry" and "TopSpin 2K25." 2K's games are available through digital downloads and physical copies, and they also generate revenue from downloadable content (DLC), in-game purchases, and exclusive content partnerships. This diverse revenue model, along with their strong collaborations, sets 2K apart from competitors in the video game publishing industry. The company's goal is to deliver high-quality, engaging gaming experiences that appeal to a broad range of players.

Novato, CaliforniaHeadquarters
2005Year Founded
VENTURE_UNKNOWNCompany Stage
Consumer Software, GamingIndustries
1,001-5,000Employees

Benefits

Health Care Benefits
Health Savings Account (HSA) Including Company Contribution
Employee Stock Purchase Plan
401k Retirement Plan
Life and Disability Benefits
Group Legal Plan
Wellbeing Program
Childcare Benefits
Flexible Spending Account (FSA)
Generous Compassionate Leave
Companywide End of Year Break

Risks

Denuvo in NBA 2K25 may cause performance issues, sparking community backlash.
Project Ethos faces challenges in a saturated free-to-play shooter market.
High expectations for FIFA 2K25 could pressure 2K to compete with EA's FIFA series.

Differentiation

2K collaborates with top-tier studios like Supermassive Games and Firaxis Games.
2K's diverse portfolio includes sports, horror, and simulation games.
2K's partnerships with major sports leagues enhance brand visibility and engagement.

Upsides

2K's acquisition of the FIFA license opens new market opportunities.
Project Ethos aligns with successful free-to-play models like Fortnite.
Mobile gaming expansion with NFL 2K Playmakers taps into a growing market.

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