Technical Art Generalist
Mythical GamesFull Time
Senior (5 to 8 years), Expert & Leadership (9+ years)
Key technologies and capabilities for this role
Common questions about this position
This information is not specified in the job description.
The role is located in Tokyo, Japan, but specific details on remote work or office requirements are not provided.
Required skills include 5+ years in game development focused on 3D level design or technical art using Unity, expertise with Unity prefabs and editor tools, experience with Unity Timeline, Mecanim, Animator Controllers, and proficiency with Git.
Limit Break emphasizes deep expertise, personal and industry evolution, and impeccable craft as founding principles, with a collaborative team environment among game designers, artists, and engineers.
A strong candidate has 5+ years of Unity experience in 3D level design or technical art, demonstrates initiative, ownership, problem-solving, and a collaborative 'roll up your sleeves' mindset, plus nice-to-haves like passion for mobile.
Develops Web3 platforms for digital experiences
Limit Break creates immersive digital experiences using Web3 technology, which is based on decentralized systems like blockchain. Their platforms allow people from around the world to connect and interact in new ways. The company offers unique digital products and services that attract a variety of users, including gamers and digital content creators. They make money by selling digital assets, charging for platform subscriptions, and collecting transaction fees within their ecosystem. Limit Break's goal is to change how people engage in the digital world by combining creativity with advanced Web3 solutions.