Voodoo

Technical Artist - Paper.io 2

Barcelona, Catalonia, Spain

Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Mobile Games, Gaming, BiotechnologyIndustries

Technical Artist - Paper.io 2

Employment Type: Full-Time Location Type: Remote

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Our Gaming Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

Role

We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Paper.io 2. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.

Responsibilities

  • Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
  • Develop tools and scripts in Unity to streamline the workflow for artists and developers.
  • Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency.
  • Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.
  • Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality.
  • Debug and troubleshoot graphical and performance issues on different mobile devices.
  • Stay up to date with the latest trends and best practices in mobile game art and Unity development.

Profile

Experience

  • 5+ years as a Technical Artist in the mobile gaming industry.
  • Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
  • Proficiency in C# scripting for automating processes and enhancing tools.
  • Understanding of mobile game constraints (performance, memory, draw calls, batching).
  • Experience with lighting, VFX, post-processing, and GPU profiling.
  • Knowledge of 3D modeling & texturing workflows (Photoshop, Substance).
  • Experience with Maya, including MEL scripting and tooling.
  • Ability to debug and optimize art assets and rendering issues.

Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside

Salary: Not specified

Skills

Unity
Shaders
Rendering pipelines
Mobile optimization
Asset optimization
Scripting
Tools development

Voodoo

Develops free hyper-casual mobile games

About Voodoo

Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.

Paris, FranceHeadquarters
2013Year Founded
$480.1MTotal Funding
LATE_VCCompany Stage
Consumer Software, GamingIndustries
501-1,000Employees

Risks

BeReal acquisition may not yield expected returns if popularity doesn't rebound.
Questopia's launch in China could face regulatory challenges.
Wizz app's 'Teen Tinder' reputation may attract scrutiny from parents and regulators.

Differentiation

Voodoo is the #3 mobile publisher worldwide, following Google and Meta.
The company specializes in hyper-casual games, attracting a broad audience globally.
Voodoo offers advertising solutions, enhancing brand engagement with mobile gamers.

Upsides

Acquisition of BeReal diversifies Voodoo's portfolio beyond gaming.
Partnership with AppHarbr improves ad quality, increasing user engagement and revenue.
Successful launch of Questopia in China expands Voodoo's market presence.

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